Online help

search help:

recent changes; topic containing about 11915 words

New on 04/25/2024:

Note; these items were not logged when implemented, and this date is that of the changelog entry, not necessarily the actual implementation time.

The music in the valley of death arena has been updated.

The old berry item no longer spawns in the tropical island.

Added a check to prevent changing of the radio channel while asleep.

Fixed an exploit with trees and the wet_towel item.

Removed an unknown area in one of the coastal beach maps.

Replaced some old items in the fishing village with their new counterparts.

Disabled /status command.

With nets, you really can't fish without a boat now. Additionally, the message stating sufch has been changed.

You will no longer throw away the fish you've caught in nets if you submerge them again by mistake.


New on 04/24/2024:

Added a zone to the spectator's area in the island mainland mini arena.


New on 03/26/2024:

There are 2 new official translations of STW! Thanks to Kweio and contributors for the French translation, and to OlegTheSnowman and contributors for Ukrainian!


New on 02/21/2024:

Fixed a bug with the premium gift robot and players going offline


New on 02/17/2024:

Minor security fix


New on 01/02/2024:

Adjusted gift spawn rates.

Added a publically visible timer for the gift event, accessed via an option in the main menu or by using the /gifts command.

Players in arenas will now receive gifts they missed once they leave the arena.


New on 12/31/2023:

Changed some tiles in the Valley of Death arena.

Fixed some bugs in the mining area and rocky landscape.

As a small new year's gift, fireworks have been enabled. Happy new year from the STW staff.


New on 12/24/2023:

As a little christmas gift from the stw staff, we present a new arena, the valley of death! have fun!


New on 12/23/2023:

Temperature no longer persists from the main game into arenas.

Fixed trees possibly spawning in the benches of the king's garden in the castle.

Fixed incorrect arena stair zones in the castle.

As with old versions of STW, you can now fill skillets from water tiles.

Added zones to the pond in the island mainland: under the pond and bottom of the pond.

Fixed cups of water not spawning water on the ground when emptied.

Fixed some rare cases where the poison stat would freeze, causing poison effects to stop and the stat not to decrease normally.


New on 11/30/2023:

The watch on a chain now has the same alt+1 shortcut to check the time as the watch.

The laser tag arena corporation is pleased to inform participants that their shield batteries are now restored upon the arena's starting, even if they had been shot down in that arena before, thanks to our patented laser tag shield battery recharger 5000 (tm) technology. Seriously I don't know how I made such a blatant oversight while I was coding that arena in, but unexpected deaths should be minimized with this change!


New on 11/28/2023:

The expensive_patted_snow_pants no longer exist. I don't know who was going into the clothing store and patting all of those, it's not like they are pets. Very unusual; anyway they are now expensive_padded_snow_pants


New on 11/16/2023:

Just a small change, you now combine a pot with a dipped_bowl to make a filled_dipped_bowl


New on 11/02/2023:

It is no longer possible to spam socials. The vocal socials now interrupt each other and an extra timer prevents further abuse. If the playerbase at large agrees that the current settings on this timer are too agressive, the staff can talk about improving them.

Updated Angelscript on the server due to some critical looking changes in Angelscript's WIP changelog, perhaps it will make things a bit more stable.

It is no longer possible to perform a social while asleep by keeping the menu open before falling asleep.

Now when the premium gift robot posts a gift, it replaces the hand containing the loyalty card with the gift properly rather than just setting the gift to the drawn item.


New on 10/30/2023:

skillets can now be found in the campground. This should hopefully make them a lot easier to get as a new player.


New on 10/09/2023:

premium gifts have returned. Please collect your loyalty card from the fishing village diner and swipe over the premium gift hatch to get your reward!


New on 10/03/2023:

So while this update serves as the final test and confirmation of this, there should be a serious lag improvement today! In short, when arenas were getting destroyed or if the host of an arena changed, all of the existing objects would begin endlessly consuming CPU resources by falling forever! After a while of the server being online, hundreds of these items would be falling endlessly on a map that doesn't exist, executing thousands of unneeded timers a second. We're happy to say that we believe this to be the main cause of animals getting slower over time!

If an arena switches hosts because the previous one leaves, the objects and items in that arena will no longer disappear. This goes hand and hand with the entry above about the lag caused by arenas.


New on 10/02/2023:

Minor lag improvements, it seems that every player was querying every object on the map within 40 tiles twice in 5 seconds and checkin for the existence of at least one variable in each, this code has been optomised greatly.

Fires should make you hot again if you are too near them.

If you throw a knife and it hits something causing it to respawn, the item's owner is now properly saved just like if the knife misses completely.

Moved the destroy this arena option lower in the menu for hosts, causing accidental arena destruction to be a little less likely.


New on 09/29/2023:

Though it may require a bit more testing, the new bugs regarding falling through arena maps or issues with part of the ocean not loading should be resolved.

The new issues where one cannot hear the footsteps while looking were resolved.

Unfortunately yet another uncertainty, the recently introduced issues where an animal's footsteps wouldn't be heard if it spawned by a player were attended to, though as this bug is random and not easily reproduced we will have to wait a bit to confirm the resolution. Sadly even if I spawn an npc right next to me with a developer command to reproduce this, of course the footsteps then work as normal!

Control+grave now remembers the conversation that you last sent a private message in, as it does for the other chats.

Fixed a spelling error in the oyster description.

If an arena was started without full combatants and had full spectators and one tried to join it, they would be presented with an empty menu containing only a back item. Now they are simply told that the arena is full.

Replace the word etible with edible.

Fix the duplicate microwavable_sweet_popcorn item.


New on 09/27/2023:

Decreased the amount that clients would freeze in the pine forest or other areas with a lot of trees by quite a bit.

NPCs no longer send step sounds or other noises/packets when no players are near by to receive them.

Improved the speed of map/object loading on the client in general with some editional logic checks, such as by not updating the listener position or state of sound sources if a new map contains none, among other things.

When sleeping, you now gain a stamina as well as an energy point so that the stamina draw and the energy recovery are not fighting against each other so hard. Also, it is now a very good idea to sleep with as low hunger and thirst as possible.

You will all be happy to know that now 1000 energy produces considerably more stamina than it used to!

Fix spelling error, finily=finally in the message spoken when drunkinness disappears.

There should be a reduced chance of duplicate sounds or other odd behavior when watching people, though I imagine some bugs still exist here.

This was done a couple days ago but we forgot to note it, PK timers now save again on logout, so you no longer need to be logged in for an hour at a time to disable pk!

Now pressing control+s in an arena won't cause you to lose focus because you cannot spend credits in them.

You can now press control+grave accent by default to send a message in the last conversation you received a message in, this is customizable in keyconfig if needed, and there are new settings in the text chat category to control what types of conversations this should apply to.

You can now press alt+f2 by default to check when the server was last updated as aposed to when it was last restarted.


New on 09/25/2023:

Vietnamese is now an official language. Thanks phuc11k4 and all those who've worked on it.


New on 09/21/2023:

Resolves a good portion of the newly introduced pathfinder lag, though we've still got a ways to go.

Fixes a serious issue with the account database which would allow you to log into a newly created account without verifying your email address, even though the account would get deleted because of this fact shortly after! This was causing loads of headache for both staff and incoming players.

If your character makes a sound generated by the server while using the camera viewpoint, it should now play from the correct listener.

Pressing enter in a read only edit box in a popout dialog in the main game screen will no longer activate your previously focused control outside that dialog.

Pressing enter on a message in a support ticket, bug report or suggestion should now copy that messages content to your clipboard rather than saying "no message selected".

The copy to clipboard option is no longer announced twice when selecting a player from the online player list.

Fixed some map bugs in the fishing village diner.


New on 09/17/2023:

Updated the zone strings of the bnb double access doors to make it less confusing.

It is possible to ban players in arenas. Go to the arenas menu, more settings, manage bans. You can edit the list whether or not an arena is active. If you ban someone, make sure you press the save settings button to save that list for future use with other arenas.

You can set a jump limit for an arena. In the more settings menu, you can set the jump limit to any number you want. If a participant exceeds this number, they will be instantly killed. If set to 0, jumping will be completely disallowed. Setting it to -1 or leaving the field blank will disable the limit.


New on 09/16/2023:

It is finally possible to rename your characters without the game logging you off upon success!

Earlier there was a fix to make it so that the text in read only text fields was never transmitted to the server when a dialog was closed, however this fix had been accidentally undone at some point (particularly when we added read only check boxes) and so it's now fixed again.

There is now a connection tab in the settings dialog, where you can change how your client sends packets to the server. In particular, if you find that your client disconnects after closing or interacting with large dialogs or similar, you should enable the chunked packet sending here. To be clear, you should only mess with these settings if you are having connection issues, the defaults are fine for most people.

You can now press f5 in the players list to refresh it if it gets out of sync.

There is now a toggle in settings>menus and user interface that controls whether the right alt key is disabled in edit fields.

Fixed the newly introduced bug with the round trip time and f7.

The instant character backup and restore system is now complete, meaning that from this point forward, restoring characters from unfortunate situations out of their control (such as a bugged death) is now many times easier than it ever has been for administrators in the past!

Fixed a bug with active grenades not playing a landing sound when they spawn

The punch skill now requires you to have at least one empty hand.

Using dirty towels will now increase your dirty stat again.

Pressing grave on dirty towels now reports their proper info

The throwing range for grenades has been reduced to 20. Note: their range is 25 in the causeway arena.


New on 09/12/2023:

Arena hosts now have options to enable or disable chat for combattants and spectators.

You can no longer fill water from under the bnb swimmingpool.


New on 09/11/2023:

Peeling mangos no longer requires you to sit down. That was weird

Fixed a bug that locked some players from completing the become a proper knight quest.

Fixed a bug with snowballs adding health to fires.

Increased the amount of shields in starting inventories of some arenas in acordance with the recent changes to grenades.

Grenades will now break shields.

Increased the vertical range of grenades

Pk players can no longer avoid grenade damage by having a non pk player pick up an active grenade.

Slightly decreased the over all damage of grenades, but you can now stack them which multiplies the damage by the amount of grenades on one tile.

Grenades can now hit trees and pretty much any hittable object. Note: we do not recommend using these to destroy trees. Keep in mind that the whider the tree, the harder it is to destroy it.

If a fallen tree is caught in a grenade explosion it will catch fire

Grenade damage will drop off the farther away you are from the explosion's center.

Grenades will now almost instantly explode if they land in a fire.

Corrected spelling in the expensive snow pants description.


New on 09/10/2023:

Animals will no longer leave their area's boundries to chase after food items being dragged by players.

Removed the silent walls on top of the brush tangle that surrounds the eastern swamps and rain forests.

Pk players can no longer avoid taking damage from grenades by picking them up.

Corrected misspelled item: loosly_connected_crude_sword. It is now loosely_connected_crude_sword.

Fixed a map error in the bnb which allowed players to land on an uncapped wall after jumping from the balconies.

Progress for the axe build and metal hide quests finally saves on logout.

Added a warning when you accept axe build and metal hide in order to avoid confusion. Now you are explicitly told to craft each item starting from scratch in order to complete either quest.


New on 09/09/2023:

Players with restricted radio chat can no longer send messages in arenas.

Npc's now take fall damage

Fixed a bug with trees spawning in bodies of water.

The effects of sleeping pills are now paused when you join an arena. They resume after leaving

Staff members who design arenas can now set up custom starting stat and skill sets for players. If an arena has no custom sets, default ones will be used. Your normal sets will be restored after leaving, which means that you can no longer avoid poison or bleeding by escaping to an arena.

You can now use the mining shafts to get down to the mining tunnel from the mountain top. Be careful, they are gaps you can fall into now. There is a zone and a sound alert near each to warn you.

Atempts to fix the issue of getting stuck when being moved by the mining area water current.

The rescue system now avoids saving safe coordinates if the player is in an automover object such as water currents. This will prevent players getting endlessly moved back to an unsafe location, should the automover get them stuck.

The mining area water current is now only accessible from under the flooded passage. No more accidentally running into it.

Fixed a bug that prevented food items from decreasing hunger to 0

Animals will no longer make vocal noises while drinking or eating.


New on 09/08/2023:

The arenas menu has had a makeover! First you no longer need to choose whether to fight or spectate in an arena before even viewing the list, second the arenas menu automatically updates with all new arenas as they are created, changed or destroyed, and 3rd it is now possible to receive major notifications from all arenas while focused in the arenas menu! Likely an alternative method to subscribe to such notifications will be available later.

Fixes the automatic refreshing of the stats menu, new stats now automatically appear rather than needing to refresh the menu!

In text fields, the search dialog will not open if the text field is empty.

Fixed broken popcorn bags, you can no longer eat the entire thing at once!

Resolves some erroneously named items.

If an arena is destroyed, the music now instantly disappears rather than just when you leave normally.

It is no longer possible to avoid death under water by drinking! Oof, that was some old lasy coding right there.

If you rename a group, the conversation text field now updates accordingly without you needing to select a different conversation first.

Battle through the hills arena: You now start with a towel, allowing for paper crafting and consequently a way to cool down.

Fixed several map bugs.

Fixed issue with reporting tree health.

Fixed can of pineapple juice.

It is no longer possible to lose grenades if you try to launch one before the arena starts.


New on 09/07/2023:

Fixed a bug which would cause actions to erroneously execute after writing letters into notes.

Control+a no longer says the plain word selected if a text field is empty, it now tells you that there is nothing to select.

Audio effects such as the ones caused by alcohol will no longer persist when exiting to the main menu

Fix the f12 clipcopy key not working in many client dialogs.

The map interface now closes if the character falls asleep.

Pressing grave when holding ration bars or when selecting them in inventory should now properly display their info.

Oranges should no longer allow free characters to raise their stamina above 1000

If a food item is consumed and the stat being altered is higher than the maximum limit allowed by that specific item, the adjusted stat will not be reset to that maximum value. For instance, eating a protein bar will not reset supplumented energy to 1000 if your supplumented energy is 1500.

Unscheduling alarms should now work as intended.

Fires should now die almost instantly if started in a watery surface.

You can now check object info in tracking lists when looking at players.

Fixed an issue with the player backpack dialog not syncronizing for everyone interacting with it

Fixed a bug that prevented players from closing the backpack dialog if the backpack object no longer exists.

The player backpack dialog is no longer a popup. this is to prevent players from walking away from the container while interacting with it.

You should no longer be able to drown yourself after you win an arena.

You can no longer benefit from consuming items that modify stats over time before joining an arena.

Island mainland mini arena: The spectators floor has been made transparent so that the camera can go through it.

Laser tag arena: Players should no longer be able to spam fire lasers.

Fishing village gift shop: Reverb should no longer extend 20 tiles above the building

Northern castle: fixed a bench zone in the lower western guard room extending farther than it should

Rocky rugged landscape: Removed a blank area under the small island.

For translators, corrected a misspelled word in the description of the city evacuation quest.

Corrected misspelled temperature strings: appreciating a nice cool breeze and appreciating a nice warm breeze


new on 09/06/2023:

Npc's will now drop any items in their inventory upon death. Now you have even more reason to kill animals that steel your food. Warning, this does not apply for certain npc's, mainly carnivorous plants. If those things take your items they are gone forever.

This was fixed a few days ago but oyster shell necklaces should be craftable again.

The music credits on stw's website are now more or less alphabetical again as before, I'll see if I can make the list all the way alphabetical soon (as right now the basic ascending sort is also arranging by word length/capitalization, which is undesirable).

If an arena gets destroyed while you are in it's arena menu, your menu will refresh so you are no longer in an invalid menu.

Fixed a hugely critical bug involving the server handling network packets in the wrong order! The amount of issues this bug was causing are far too many to list, anything from extra lag on the benign side to people getting half stuck in the air after jumping to even unfair deaths in the worst case.


New on 09/05/2023:

Partially refactors the way network packets are handled on the server, for general lag reduction.

Theoretically fixed the bug where you could see players in an arena you were not located in, this needs more testing though and this entry may be updated once we know for sure the bug has disappeared.


New on 08/28/2023:

If you lose connection to the game and reconnect, your characters will no longer get automatically and eroniously booted off the game every 30 seconds!

Similarly related, the dreaded "connected from another device" bug has finally been resolved! Guys, this bug literally existed because I was missing a single letter "p" in my code in an unlikely place and have only now found it. *facepalms*

To help decrease lag, npcs now send their step sounds packets unreliably.

Though this does not yet work in older user interface code such as that for the inventory and social menu, it is now possible to press ctrl+f in almost any list and in every text field to search for items or text. f3 and shift+f3 also work (and they wrap), case sensitivity and whole word controls coming later.

No matter how text is selected, it will always safely report the number of characters selected if the text exceeds 1kb. Previously pressing ctrl+shift+end on large text fields would speak the entire text field contents in one string, which was undesirable.


New on 07/25/2023:

The keyboard repeating now follows windows settings in most cases, such as when holding the tab key or the arrow keys in an audio form.

Updated to the latest development version of the ENet library, improving stability for some vpn users as well as a few general enhancements.

Updated/replaced several other NVGT components, such as the random number generation, certain data encodings, hash functions etc.

Continued improving the jaws keyhook, now the alt key is always passed through to windows which should hopefully improve alt+tab behavior. Sadly alt+tab is already working in my test environment, so this is very difficult for me to evaluate. Leave feedback JAWS users!

I didn't even know that some NVDA sapi wrapper existed E. that there was the concept of a working SAPI voice that didn't produce audio. I was so unaware of that concept somehow that I never checked for it in the code! The game should now handle SAPI voices that don't generate audio much more gracefully, such as no longer hard crashing the application when one is encountered, for example?

Improves the UI for unhandled exceptions in NVGT, the error icon/sound should actually be presented in the unhandled exception dialog now as well as better descriptions of any c++ rather than angelscript based exceptions that arise.

Inventory dumps should now work again for those who were experiencing errors with them, it was a UTF8 encoding issue (particularly corpses of players with accented letters in their names that were causing the invalitity of the dumps).

Characters should no longer get stuck online after being defeated in an arena.

Fixed the games internal f12 ClipCopy feature when a translation is being used, previously the buffer of last spoken text was being saved for copying before the translation rather than after. If you still wish for the old functionality, you can use alt+f12 instead.

The game now explicitly shows a friendly error message if the sound system fails to load rather than hard crashing.

For players using Wine on Linux or MacOS, the Tolk screen reader library is now a completely optional component. Just delete or rename tolk.dll then run the game, and it will uncomplainingly use SAPI.

The dependency updater should now be improved, the game should copy and update dll files before the sound system tries to load bass.dll.


New on 06/26/2023:

Massively improved the jaws keyhook, I actually installed the latest available JAWS on a virtual machine to test that it works. Being no JAWS user myself I was unable to do anything but verify basic functionality for now, but jaws support should work again, and unlike before, holding in capslock and pressing another key causes that key to pass through the keyhook, so that you can for example use your jaws key+f12 to check the time while focused in the game window.

Though it may not be perfect yet, continued improving multi letter navigation with UTF8 languages.

Moving left by word in the audio form should no longer break with single letter words.

Fixed the recently introduced bug where auto walking would get interrupted if you performed another action.


New on 06/23/2023:

Upgrades to Steam Audio v 4.20.

Upgrades to the latest bass audio library.

Multi letter navigation should now work in UTF8 languages.

The number keys work in the tracking list again.

Automatically walking now works when the keys are set in keyconfig.


New on 06/19/2023:

Switched to the sdl2 library for keyboard and window handling instead of the much smaller open source project I was using before. This means the numpad works in input boxes, as well as all the accented characters that this library had broken. Sharp keys and other remappers should also work here now.

Speaking of accented characters, I'm extremely happy to say that after all these years, Survive the Wild now has proper UTF-8 support in it's chats! All languages that require UTF-8 or unicode to type should now work flawlessly in the game, emoticons as well (for example windows+period works great here)! Translators, please contact us if you have any issues with your language data. Generally it is a good idea to copy it into a text editor and use it's reencoding features to convert your translation into UTF8.

After several hours of hacking around, the windows clipboard history pasting now works great in stw's chats!


new on 05/28/2023:

We think you all may want to try out your bikes again...

Waterproof clothing should work properly now

The grave key should now work as intended in inventory regardless of your keyboard layout

You can now enter the windywolf cave house again. Good luck figuring out how

Using a baldric with sheethed sword should now work as intended.

Dice cups should now function properly

Greatly improved the automatic rescue system. It should now be much more reliable than before.

The grave key should now give information for all food items.

Lions have returned!

Fixed loads of issues in various maps and objects.

Newbie areas now check for z movement as well, stopping newbies from diving underwater into areas they shouldn't be in.

The standing and jumping sounds now play at the correct position when watching from a camera viewpoint.

Attempted to tackle this sound crashing problem, I have identified a possible crash and have secuired it from happening. Time will tell if there are somehow more of these.

Exclusively set the game's working directory to it's own path upon launch, as the game isn't intended to be run from other working directories.

Changed the string that is spoken if you press control+w on a player. It now says current location of playername: location. This was done primarily for the ease of translators.

Wall sounds with the camera don't pitch up anymore if a hammock or any custom tile with a pitch setting is next to a wall.

Baseball bats work again.

If someone disables chat, you can now see that their chat is disabled rather than it appearing that they are chatting in English.

The firepit and laser tag arenas are now functional again!

If you leave an arena, objects should reappear properly now.

Joining and leaving arenas was completely recoded. There should be far fewer bugs, and it should now be far easier to fix those remaining.

Several improvements to the look/watching players system.

When an object is destroyed on the server, the message is broadcast to all clients now rather than just to those nearby, which should resolve things like ghost items.

The server can now cause the client to cancel tracking, which is now done when you join or leave an arena.

You can no longer cut text out of protected text fields.

The game now allows pasting of text if the shift keys are down.

Pressing a control key now exclusively attempts to stops speech.

Tracking and other navigation sounds now fade properly when you sleep.

The contents of message fields no longer clears if you access a conversation through a control+number shortcut.

The issues with online and offline messages should be truely resolved this time.


New on 05/14/2023:

Hopefully improved the jaws keyhook

no more terrible buffer spam for online and offline messages. If you disable them, now they'll appear in your online and offline buffer without flooding your all buffer, as intended.

If you are sleeping when you exit, the menu sounds now return to their normal volume.

If you try restoring tracking settings for tiles to default, the screen reader is no longer spammed with a message endlessly until the client is restarted.


new in 0.99.6 beta (12 May, 2023):

* Important Changes: These are changes to the game that are extremely important and/or large, and could drastically change your game-playing experience. It's advised you read all of these before you log onto public beta. Also, if you haven't played during the small window between when the update in October 2021 was released and when it was reverted, you might be interested in the september/october 2021 changelog.

After over 7 years of lag and enjoyment, constant learning and endlessly skirting limitations, head pain and problem solving pleasure, libaudioverse and gamelib, workarounds and hacks, challenges and breakthroughs, a game that wouldn't exist otherwise and uncountable moments of utter rage and frustration, and finally after what was supposed to be the start to my most massive and game changing update streak went horribly wrong... I am happy to report that Survive the Wild is no longer running in BGT! Once I saw the aftermath of the disaster that was October's update release, mostly caused by bgt's unavoidable garbage collector and closed source/AV flagged/abandoned nature just like many of STW's issues in the past, and furthermore when I realized that BGT made it nearly impossible to sign Survive the Wild with an SSL certificate so I can be a verified publisher, I finally decided enough was enough and wrote my own C++/angelscript based engine that could run Survive the Wild's existing code as is, with improvements! In short, I can now modify any part of the application we need instead of just what BGT allowed me to modify and/or what I could hack into working. The script interpreter running STW's code is no longer 8 years old, nor is the networking library, nor are any other components of the game. Things will thus now run much faster and much more smoothly! While many of the changes this brings will be internal at first, below lists the most important/noticeable of these changes, as well as everything else that's been changed for this update! Hopefully now we get to focus on developing the game rather than working on ways to avoid lag or rigging an abandoned game engine to continue working with moddern features! A huge thanks to Philip Bennefall (Blastbay Studios) for creating BGT. Though it is quite the shame that it was abandoned, there is no denying the inspiration, knowledge, projects and in some cases life change it has brought to some people, including me. Thanks for unairingly being a massive part in helping me get to where I am and to do the things I do today! Now that we can finally move on from BGT, the community of STW can hopefully start to remember bgt as the enspiring project that has caused this game to exist as it does today, rather than the old abandoned and antiquated engine that has held the game back in such unenjoyable manners for so many years. Thanks much Philip, you've really helped me come a long way and have inspired me greatly!

Upgraded to steam audio v4.14, improved and faster 3d audio!

A new help documentation library is now included in the game, and is accessible from the main user interface under the "help" menu option. The library has many articles that can help you learn about new features in the game, as well as get you up to speed on things you might've forgotten.

A new tracking system has been implemented. This system is extensively customizable, incredibly powerful and improves the task of finding and monitoring nearby objects in so many uncountable ways that it would be impractical to list them all here. Relevant help documentation is already available in the previously mentioned help library. However, here's a summary:

it is now possible to find and track objects without even so much as leaving the game keyboard area! You can use dash and equals to move between items in a tracklist, and backspace to start tracking one. Shift+dash and equals moves between tracklist, and shift+backspace stops tracking any object you are currently tracking. If you are tracking an object, shift+numbers always retrieves information on the object you are tracking. If you are not tracking one, shift+numbers will give information on the currently focused object. Shift+the first letter of a tracklist will jump you to that tracklist.

It is now possible for any object to have a beacon sound and a locking indicator, even while not tracking it! The only exception to this is map tiles. In general however, you can now access the nearby list and select an object, then use shift+numbers to open a dialog that will let you control how a certain object is represented in the game. When in the nearby list, you can use shift+dash and shift+equals to control how global your settings changes will be, such as whether you are changing settings for all items, all bike items, or a unique bike. ctrl+shift+backspace to reset some settings to default, or ctrl+shift+alt+backspace to reset all settings to default.

Survive the wild is now one of the first audiogames that can claim true 3d aiming support! Using the 4 and 5 keys, you can aim up to 90 degrees upward or downward - this allows you to hunt animals from atop a tree, attack players who could be jumping, and throw weapons straight up in the air, among other things.

Non-player characters in the game now have their own dedicated system after having been recoded from the ground up. This means that animals (and other things, like people, in the future) have been ripped out, revamped and remastered - safe to say it is now much less wise to kick a bear to death. This entry is being left rather vague because it's up to you to discover the new animals for yourself!

The old combo system has now been replaced with a brand new skill system. Skill points, a feature coming in the future, allow you to power up your character in a variety of ways, and this system is still in its early stages

The game now has an expanded set of rules. Upon opening the new beta version for the first time, you will be prompted to familiarize yourself with them (the first launch screen is discussed later).

* code and user interface changes: Changes to the code that don't directly effect gameplay, changes to UI (like menus), quality of life improvements, and more - this section is a good place to go after you've finished reading the important changes, should you be looking for more reading material or should you simply want to understand just how many improvements this update has in all areas.

Because of having to use angelscript much more directly, I've learned all sorts of handy useful things about the engine, allowing me to make some modifications to the game's codebase itself to use angelscript in the most lag free way possible. There should be far fewer memory allocations and copying of data on function argument stacks, just as a start.

Rewrote the server updater from scratch! It should be far more stable and produce far fewer failed updates. Also it includes a public notification that is sent when a server update is imminent!

If you select a new conversation while a partially typed message exists in the current one, that message will be stored in the conversation before it is deselected, then restored when the conversation containing the unsent message is re-selected. Previously the partially typed message would just carry over to the newly selected conversation, which was undesirable to say the least.

The enter message text field has now been renamed and now includes the name of the conversation you are messaging in.

Survive the Wild now uses SQLite to store all of it's serverside dynamic data, such as characters, accounts, group chats and much more. Prior to this, I was using several home-grown formats, serialized bgt dictionaries, or the INI parser I also had to write in BGT to store the various elements of our game data. While we're still using this INI parser (now converted to NVGT) to handle static variables such as the description of an item or the temprature modifier of a piece of clothing, we are now finally using a proper and well battletested database engine to store not just dynamic data, but also all game logs. The benefits to this transition are too numerous to completely list here, but some of them include far less stress on the server's disk drives, much improved data reliability (no more account db crash like what happened in Jan 2022), admins can search through logs using quickly executing SQL statements which let them fetch needed data hundreds of times faster than before when they used tools similar but slower than grep to do their work, backups will be much easier now (we can just send sql queries over the wire or backup a couple of files), ease of implementation and future proofed possibility of expantion -- I could go on and on about how awesome SQLite is or really SQL in general, but lets just say it's a good thing we're finally using it!

Survive the Wild is now integrated with discord! The integration will doubtless grow vastly over time.

Something cool happened to the game's main UI. Whenever a dialog is opened from the options list now, instead of the dialog taking over the entire screen, it now conveniently appears right beside the options list and works as normal, so now you can, for example, continue playing the game while reading an announcement! It originally happened because admins needed to be able to chat in support tickets while also doing other things on the game such as querying character info, but we decided to do this for nearly every dialog on the game as well, because it's just universally useful!

When you leave an arena, your facing should now be properly restored to what it was before you entered.

This will be more configurable later, but I wanted to do at least something in the mean time to reduce the annoyance of the periodic stat sounds, such as the breathing for stamina or chip eating sound for hunger. As such, for the moment the stamina sound won't play unless stamina is less than 250, health will not play unless it is less than 850, hunger will not play unless it is greater than 700, and thirst will not play unless it is greater than 700. Later, a dialog or settings category will exist to configure these.

The options dialog has been renamed to settings so as to not conflict with the options menu list in the game's main UI, and the players list was renamed to the online players list.

Speaking of the settings dialog, it has finally been split into categories! You can now up and down arrow through the category list and it will change the settings shown when you tab around, no more massive dialog! You can even press any shortcut (alt+letter) from the category list to jump to any setting in any category with that shortcut to make finding your most changed settings even easier!

Chat aliases can now be multiline.

It should now be possible to press alt+shift to change keyboard languages from within the game! I'm not sure I've emulated windows perfectly here as I've had to actually detect the keys myself and call the windows API function to switch keyboard layouts instead of somehow passing alt+shift through to windows, but it is functional and can be improved in time if the current behavior is not desireable.

Improved several messages so that they only speak rather than going into the misc buffer, such as when you can't interact 2 items together, when you can't use a bike and a few more.

Improved multi-letter navigation in the inventory and other menus.

You can now press control+c while focused on any item in the inventory to copy the raw name of the item to the clipboard (thanks Sinbad).

You can now also press the grave key in the inventory menu itself to get extra information on an item quicker!

You will now be instantly informed if you cannot give a certain item rather than having to fill out the dialog to find out first.

The default tracking key has switched to w, and the default key that reports wet, dirty and other statistics is now o for other stats or other info.

It is now possible to mark your Survive the Wild account for permanent deletion. To do this, you must have no characters imported or linked to your account. Then, after clicking the mark for deletion option in the account menu where you select your characters, you must wait 30 days without reconnecting to Survive the Wild. Do not attempt to reconnect to your account even if you just intend to log out of it, or else the deletion mark will be cleared. You are only allowed one account on Survive the Wild, so there should be no genuine situations where you wish to delete your account only to log into or create another one. Keep in mind that you will permanently lose any remaining credits in your account if you do this, and Survive the Wild's payment disclaimer makes it very clear that you will not be refunded if you decide to delete your characters or account.

Thanks to a bass update, you can now tell the game to use the default input device you've configured in your system!

You can now choose who can watch you! In the trusts menu there is a new option at the bottom of the menu which acts as a toggle between no one, mutually trusted players, trusted players, and everyone. If someone is watching you when you switch this option to no one, or if an untrusted player is watching you when you switch this option to trusted or mutually trusted players, such a then unauthorised person will instantly be forced to stop watching you.

Character creation will now log in account history.

You can now turn in a circle much much faster with control+shift+left and right arrow!

The exit confirmation is now on by default.

Added greek language channel thanks to a suggestion.

Gave the game's translation engine some needed attention! Playing the game with a translation active should now be far less laggy on lower end computers, and fixed a couple of internal bugs. Most importantly though, translators can now use regular expressions to help resolve string matching conflicts, and we now have a method to fragment many of the game's more complicated strings into smaller, more manageable segments. %1={\d+} health [=] %1 hp. Read the translation documentation for more info!

When you click on the character and account menu, you're now informed what character and account you're currently logged in as, that way you know what character your changes will effect.

At long last, there is finally a subtle walking speed limit to help combat macros. It should not be noticed assuming honest game play!

The unlink your character option now always shows in the account menu even if it is disabled, and if you click on it in such a case you will hear the time until you can next unlink your character.

Character renames were renamed to character modifications to make the same variable able to be used in multiple areas of similar sensitivity, and you are now limited to purchasing one a month.

At long last, you can now change your gender! This is done using the option in the character and account menu. Be Aware though that this uses one of your character modifications!

Your inventory now closes if you fall asleep while it is open.

The game's sapi layer is now extremely responsive! Thank you Philip for the windows SAPI layer! I now trim the audio that SAPI generates, making most SAPI voices start speaking extremely quickly due to all silence prepended to the speech being removed.

When the speech function splits text into chunks, it now does so at a space so that text doesn't split in the middle of a word.

For translators, in tracking lists or for object announcements, the description is translated on a separate line from the distance and angle string, this way you can just translate the description strings once without having to copy them for each permutation of the distance/angle strings.

Much of the map system is now in C++ and is used for more than just tile lookups. Now instead of looping through every animal on the server whenever a bullet travels a single tile, we can now simply loop through all animals, objects, players etc that are in range of the firing bullet instead, for example. This will cause a massive lag reduction, especially considering how many objects will populate the game world in the future!

The online players list should now be much more synchronised.

There are now shortcut keys to access various menus - control+h for help, control+shift+h for help search, control+shift+l for language, control+q for quests, control+t for trusts, control+shift+m for mutes, control+p to spend points, control+s to spend credits, control+a for arenas, control+c for character and account, control+shift+s for support and contact, and control+shift+g to allow adding to group chat. These are all adjustable in keyconfig.

Improved muting - it should now be far more difficult to create spam characters that get around player mutes.

In the inventory, you can now press alt+space repeatedly to have the user interface temporarily sort your items for you in various ways! You can toggle between no sorting, reversed, alphabetical, alphabetical reversed, quantities, and quantities reversed. Reordering inventory items manually only works in the no sorting or reversed modes at this time, as reordering items in any other sorting modes would cause the sorting to go out of order.

In the settings dialog, you now have more control over whose online and offline messages are read! Instead of a checkbox, you can now select in a list between nearby players only, trusted players only, trusted and nearby players, and everyone.

Formatted this changelog just a tad and indented all items in each version, so people with indent navigation utilities can now navigate it much more conveniently.

The control key now works in audio forms to silence speech.

In the settings dialog, you can now choose whether you wish for the game to install a keyhook when JAWS is running. This should hopefully improve compatibility in the game with more versions of JAWS, as you can now use both the versions that work well with the keyhook, and those that don't as well.

We finally have a first launch screen! New users of the game can now select their language, agree to the license and rules, and get a few useful tips about the game before they even see the main menu for the first time!

As a test of some improvements regarding dynamic item scripting, dice cups have received major improvements! You can now interact any dice cup with any other dice cup to role that sum number of dice, and there are also now different sizes of dice cups as well as different sizes of dice.

The quest system is now integrated with the shared angelscript module, meaning quests can now be fully scripted instead of simply item based! Examples of this are provided, meaning that there are some new location indifferent quests!

Our scripting layer can now even interface with the game's options lists! This means that a worldmaker can now insert options into the menus, such as when applicable for quests.

Added an entertainment inventory category which contains most of the less useful fun or play items, such as dice or water balloons.

It is now possible to press control+delete on a pm conversation to delete it from your conversations list. You can also do this with a group chat, but this will cause you to leave the group chat!

It is finally possible to mute group chats! Press control+m on a group chat in the conversations list to toggle whether you have muted one, or type /mute in the group chat to acomplish the same thing. If a group chat is muted, you will only receive messages in it if the muted group chat is the active conversation.

Pressing control+c on a conversation in the conversation list would always export the currently selected conversation rather than the one you were focused on in the conversations list. This has now been resolved.

Renames now always show in the store even if the conditions are not met, this way players can know the price of them ahead of time.

There is now a purchase credits option at the bottom of the spend credits menu which conveniently opens the store in your web browser.

In the character and account menu, you can now click the copy inventory dump option to copy a secure dump of your character's inventory to the clipboard. It's /invdump but in the UI. Now, however, the name of the character and the date of the dump are included at the top of the dump to help with verification. Furthermore, players can now also verify the valitity of these inventory dumps by using the provided option in the character and account menu, so staff members are no longer required for this! /invdump generates the same exact result for convenience.

Weapons should be far less laggy!

Speaking of weapons, they now have damage types! Press the grave key on a melee weapon to see what type of damage(blunt, piercing, stabbing etc) a weapon does. Npcs and soon players too can now be resistant or vulnerable to certain types of weapon damage. Thanks Amine!

If hints are enabled and you try to move while sitting, you are informed that you are sitting.

You can now press control+g in any multiline edit box or list to go to a line or an item by number! Unfortunately this does not yet work in the inventory as it is not using the new virtual dialog code yet.

Many of Survive the Wild's sounds now stream from the server instead of being downloaded ahead of time! This was done for many reasons, including the broken/limited sound updater we had before, flexibility and ease on our end of adding new sounds without a user even needing to log off to hear them, virtually unlimited space meaning that the sounds aren't restricted to a large download that gets harder to update each time, and most importantly the music library which, over time, will provide a fun and diverse listening experience as builders utalize it.

The new object model is finally in place! The object system is so diverse and complicated that it is pretty much impossible to describe it in a changelog entry, but it allows us to add anything from map based objects like doors and elevators to non-player-characters to more invisible things like storms using shared angelscript without even restarting the server!

Fires were recoded from scratch using this new object system. They currently resemble fires as they used to be, but they are now mutable and may be made much more spectacular at any time.

Trees were also recoded using the new object system! Unlike fires, trees do not at all resemble how they used to be! You can now run into them, and they now have branches! Furthermore when you cut down a tree, instead of pressing space over and over to pick up 1 wood at a time, instead you now chop up the fallen tree into piles of several wood at a time which you can then pick up!

You can now hold space while using your camera to view the world around you from it's point of view.

A new cloud tts system has been added to the game, allowing us to use, for example, Microsoft Azure text to speech voices! These voices are very powerful and support a multitude of parameters, and they speak with almost human-like tone and expression! This system will be used for human npcs.


* administration changes: Significant improvements to game management functionality, along with a reimagined player-staff communication system, make this latest survive the wild update simpler for everyone!

The new ranks system is complete! We can now promote many more staff members with verrying levels of access and abilities, whether that be building, scripting, the ability to ban, simply the ability to collect garbage and kill spam chars etc. You can see a list of all staff members if you click support and contact, then find staff members. Staff members can even hold multiple ranks when appropriate to insure that each member of the team only gets the permissions they need to use. This should be one huge step in making the administration on Survive the Wild much less stressful!

All email sent to the address stw@samtupy.com is now instantly forwarded to the game for administrators to see, where they can then reply to it also directly from within the game. From now on, anybody who doesn't have and cannot acquire a Survive the Wild account and who wishes to avoid services like discord should send an email to stw@samtupy.com for any support requests.

As promised, though later than intended (I'm sorry about that), the new support ticket system is now in place! To contact an administrator now, click support and contact in the options list, then click support tickets. A ticket consists of an entire chat conversation and a subject, kind of like an email thread. It insures that administrators will no longer miss requests from players as all tickets show in one convenient menu for staff, and since the chat history is in one place for all admins to see, there will be no further miscommunication between a player and multiple admins. Since all admins can see the same ticket list, there is no chance anymore of one admin missing a message! This means that from this point forward, no serious private messages should be sent to administrators, but support tickets should be created instead. Reserve private messages for what they were originally designed for, personal communication.

The admin warning system was reworked. Now an entire account is warned instead of a character, and the user is typically unable to continue gameplay until they read and understand the warning.

Internally, started the process of making things way way easier for admins, or other staff. Generally this means converting as many admin commands as possible to a user interface, better logging and backup access to insure that bugged characters can be restored and so on. Added all up, the instibility of stw's admin backend was causing quite the headache and batch of disfunction, and the new systems are much easier and more intuitive to use..

We have now introduced a new bug report and suggestion system. This system is similar to the support ticket feature, and allows you to send any requests for new features or items, as well as any reports of bugs you might find, to the administrators, in such a way so as to make sure they will never be missed. As a result of using the same chat history system as support tickets, it's easy to send messages back and forth with the game staff, so that your suggestion can be implemented just the way you want it to be.

*in-game changes: Changes to items in the game as well as game mechanics

There is now a crafting recipe for paper!

You can now create a wet towel with towel + pot. Wet towels can also be placed on the ground. It takes 5 water from your inventory.

Hammocks have been recoded. They are now objects, and need to be placed on the ground before you can go to sleep.

Sleeping pills have also been recoded. The more you take, the faster you'll fall asleep and the more peaceful the sleep will be. However, there is now a chance that you will overdose.

The 'someone's_wallet' item has been modified. It will no longer give a tiny amount of coins and will always give at least something reasonable.

Added a new trinket: the stopwatch. Press space to use it, alt space to reset it and the grave key to check it's current time.

The compass got recoded in shared angelscript. It's far more convenient now.

Removing water from a skillet is now done with a pot rather than your hand, and is no longer altinteract.

The knife's description was updated. The sharpness never made sense and it has been changed to a percentage. For the technically inclined, the sharpness variable is still used - it's just been made invisible to help with the confusion that ensued from it.

You can now get glass by destroying an open beer bottle.

Slightly increased the amount of metal you get from destroying an open pop can.

You can now cut apples into slices with your knife - great for sharing!

New fruits have been added: dates and oranges

Microwaves have been changed significantly. They now have doors which can be opened and closed, and are also now powered by a solar power system in the village. This means that they won't work in the night, with the upside that you don't have to put in any batteries to cook things

Added new gift item: someone's dice set.

The bell has received some updates. You can now stop it's ringing by pressing alt+space on it.

You can now fill empty water balloons by combining them with a pot. It takes 5 water from your inventory.

Dice set and someone's dice set must be interacted with an empty hand to open instead of pressing space on them.

It is no longer possible to flip a coin while submerged in water.

You can now unjam a bow by combining it with your hand, however keep in mind you will have to add new string as the bow will get a broken string

Fixed the spelling of items with the words "crinkled", "dull" and "loosly".

Slightly reorganized the teleporter location list by removing leading article words like "a" and "the" for more appropriate alphabetical order, as well as improving first letter navigation experience.

Speaking of jamming things, a typo in the rock gun's code was fixed so it now has a 10% chance to jam rather than a 1% chance - you might want to be careful with them!

You can now pick up the ashes from what remains of fires.

You will now receive an empty pharmaceutical bottle after consuming a drug.

New weapon bottle of hydrofluoric acid with an interesting property. Maybe that empty pharmaceutical bottle has a use after all...

Crafting a sword handle is slightly faster due to the change in the paddle recipe, however it requires a fully constructed paddle half, not a disfigured one.

Combining a loosely connected dull axe with string takes 5 string instead of 1 just like with a sword.

Grenades now have a flyby noise, and their blast radius has been increased to make them more fair. Also, they can now be blocked by shields.

Most projectiles now include a flyby noise.

Significant changes have been made to shields! They now behave differently, absorbing only a certain amount of damage in relation with the entire damage output of whatever fate may befall your character. The total amount of damage they can take before falling apart completely is based on a number of factors, and shields of differing quality may also be coming soon.

The quest list has been reorganized. Now, quests in a series, or "questline", are positioned together.

Vending machines were rewritten using the new object scripting system as well, and their main visible change is that they now have an actual dialog you use to control them rather than a weird key hooking screen!

Trash cans now use the new object system, causing them to be actual tiles now rather than something invisible to the map and only seen with the nearby items key. Most importantly though, you can now actually trash your own items into them!

* bug fixes: Significant work has been put in this update to fix many glitches and potentially harmful bugs - read about them all here.

Fixed when a player got jailed while in an arena, they'd get stuck in a nonexistent map upon release.

Fixed a few looping issues with the client that would result in disconnections if one focused on the aliases or audio devices dialogs for too long.

Fixed the large majority of item spelling mistakes in the game. Apologies translators!

Fixed the wrong tile sounds being played when a person dropped an item.

Fixed a bug where you'd lose a bullet if you tried to fire a loaded weapon when conditions were not met, such as being in an idle arena. As always thanks all who reported!

No more trust/untrust spamming!

Made the accounts system more stable, there should be far fewer account/character linking errors.

Sounds now preload properly! This should result in vastly better performance when many sounds play at once, particularly when many duplicates of the same sounds play at the same time.

Also, the sound system should hopefully no longer randomly cause the game to crash for some users, usually at least a few times for everybody. This took a very long time to track down and was what finally caused me to properly learn a c debugger to a useful extent. Since this crash is extremely random, it's hard to verify whether it's fully resolved. However, all of our beta testers have been using the client for months now with no issues, which is the best test we're going to get pre-update.

In the audio devices dialog, only enabled input devices now show.

Completely rewrote the logout handling on the server, fixing loads of random bugs, such as double offline messages in arenas, stuck players etc.

Now even if you accidentally log in with a version of your character's name typed with the wrong casing, you will be forcibly logged in with the casing used when the character was created.

Finally, new account and character names are properly restricted to alphanumeric characters (both upper and lowercase), dashes, equals, and underscores. Old accounts or characters are not being automatically renamed as of yet, though we may do this later, or require all such account or character owners to choose a new name for their accounts or characters for free of course.

Resetting quests now takes clothing items into account (thanks all who reported).

The uptime counter now finally uses the system clock to determine how long the server has been running, rather than a variable that ticks up every second which could start getting out of sync over time.

Pressing f12 will no longer recopy a message that is already on your clipboard (thanks Sinbad).

If your client crashes but your connection on the server has not yet timed out, you can now properly reconnect.

Fixed a bug with combining skillet and pot where it would take 2 water each time you pressed t, making it impossible to complete the task if you started with less than double the amount until you got more water. This also meant you would lose your water if you were to log out before finishing the task.

The 3 quests axe build, metal hide, and safe havon are more cheat proof; the loophole allowing you to complete it providing the items were in your inventory has now been closed.

* NPCs: changes regarding animals and non-player-characters in Survive The Wild (other than, of course, the new NPC system, which was mentioned above)

The old python_snake animal has been removed. There are different types of snakes now.

Cats are now welcome as creatures in stw, though they're still just an early prototype for now.

Though the ability to ride them is still in progress, horses are now prancing around somewhere in the game.

There are also dogs now, though of a generic breed. We will add specific dog breeds as sound design allows.

* arenas: Changes related to pk arenas, including new additions to the ever-growing selection this update.

The archery glade arena has been added. It allows you to practice using a bow, and also includes an arrow gun, with a small amount of metal arrows, to keep things interesting.

battle through the hills, a large-scale survival-style arena in which you craft your weapons to fight other players in a very interesting environment, has joined the other arenas in the game.

The sword fight arena has been added to the game, for those who like the good old fashioned way of fighting.

New arena: laser tag; an arena mainly designed to help you practice tracking items with the all new tracking system, fire lasers at your opponents in this battle of strategy in order to win the match.

Since bows can now jam, we've modified the fire pit fight arena to have two of them, instead of just one.

The arena list has been reorganized to remove article words like "the". This makes the first-letter navigation system more useful while browsing relevant menus.

*New in September/October 2021: These are the changes that were reverted only a couple of short months after this update's release in late October. Since many players have joined after these changes got reverted though, it seems very prudent to point them out here instead of below so that you fully know what to expect!

Adjusted the time it takes to adjust the music and master volume, it is now much faster!

There is now a tile radar! Press control+r to toggle it. When it's on, you will hear a little beep indicating when a space in front of you, to the left, or to the right is clear of walls. If there is a wall within 10 tiles of you and a direction though, you'll hear the wall at that position!

The BNB has received some attention!

Travelpoints are being removed! The game now consists of one giant map, where you can walk from place to place without going through travelpoints or pressing shift+enter!

Now that travelpoints are gone, we need a way to navigate between many maps. This is done by using the blackscreengaming like table map, accessed by pressing control+m in the game. This map shows unlocked locations. You can press enter to track one, space to see it's description, or c to check your coordinates on the grid.

Teleporters, and the game in general, now requires areas to be unlocked. You can unlock a general area to check it, or a teleport point which will allow you to teleport to that location forever once it's been unlocked. In both cases, you get rewards.

If you walk forward, but a tile is above or below you at that position, you will automatically climb to that tile! This means that we have a slope system. The game can automatically walk you up or down hills or slopes, without needing to use page up or down. You can find a few examples throughout the game, such as a doon in the desert, or the slope that leads up to the maps to the west of the desert wasteland.

The hospital has had it's final change in terms of the alarm sound. I've heard everyone's complaints about it over the years, what you hear in the hospital is my response, and it's final.

Sounds now occlude! Though the algorithm is not perfect yet, if a sound goes behind a wall, it disappears.

We can now create new surfaces and customise them with many different values. An example is in the thick forest to the north of the camp ground.

The underwater system has now been recoded! It now has depth, and you can dive into water and actually plunge under. Sounds properly muffle underwater as well.

There is now a checkbox in the options menu that allows you to load sounds from memory.


09/21/2021 and recently:

Added a radar system! Toggle it with ctrl+r. When it is enabled, you can hear changes in wall tiles that are less than 10 tiles to your left, in front of you, or to your right.

Builders, srchole:id:minx:maxx:miny:maxy:minz:maxz:panstep:volstep creates a silent hole in the middle a sound source. after the filename on the src line, set id to something other than -1, or make sure that any holes you add to the -1 source are done immediatly after the source you want to add them to.

There are now no more travelpoints! We're still working on converting the map and a lot of random stuff may not work, but generally if you use a teleporter, you'll now be taken to the new main map, which concatinates all the game world into one huge map!

Pressing ctrl+m or clicking on the option in the menu will now bring up a topdown map of the game (think bsg table). It's pretty empty right now, but you can press enter on any location you see there to generally track it!

Sounds now occlude behind walls! We'll make it better later, but it works pretty well for now.


08/25/2021:

New energy system ready for primative testing, improvements still to be made, items still to lock down.

Translation fixes.


Topic keywords

Go Back

There are currently 32 players online

Copyright © 2022–2024 Sam Tupy Productions, all rights reserved.