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pk arenas; topic containing about 682 words

Sometimes, you might want to practice fighting without the fear of losing your hard-earned items. Other times, you just want to have some fun with your friends, or perhaps someone has challenged you to a competition to find out who is the best fighter, but you don't want to spend a day traveling across the ocean just for that.

Player-killing arenas are your ticket to all of these and more!

Each arena a person creates is an isolated map, and all who join are then temporarily transported to that map to either fight or spectate.

When joining an arena, you can choose to either be a spectator or a combatant. The two groups will have their own assigned area where they can move around, though combatants will not be able to until the fighting has started.

If you would like to watch a fight from the point of view of someone, rather than from your own, this is still possible using the standard look feature. However, the same restrictions apply: you can only do this based on the person's watch settings.

It is advised you do join an arena as a spectator first. Otherwise, You may be attacked in the main game, as your real character is still there while you are watching them.

When you create an arena, you can choose from a variety of presets. These control the map you fight on, what items you can use to fight, what stats you have, and a variety of other things.

Some presets will cost arena tokens to initialize.

Arena tokens are a special item. After you play for a while, you will get two of them for free, and you can then purchase more for one credit a piece.

They can be traded around and are immune to most forms of destruction ,such as fires. If you die with arena tokens in your inventory, you will keep them.


Some arenas, especially those requiring arena tokens to create, may have special rewards or insentives for winning!

For example, the fishing village tavern brawl will give a sobriety drug to all of it's participants upon their exit of the arena, and will reward the victor with an additional bottle of beer and a pack of cigarettes.

While you are in an arena, you will have what is called a false, or temporary, inventory. Your normal inventory, or true inventory, will remain.

Additionally, arena participants will have temporarily modified stats in the arena. If you had 750 energy when you joined an arena, your energy will be set to 1000 for that arena (or sometimes other things!).

All of your other stats work this way as well, so it is as though you are playing a virtual character while inside the arena.

In the arena, your radio is replaced with something called arena chat. Slash commands will still work, however you will be able to send a local message to the arena.

Fighters can send these messages at any time, whilst spectators will have this feature blocked during active combat.

Most arenas follow similar rules of victory: everyone else must die. It does not matter how they die, but they must.

Once only one fighter remains, the arena will be declared over and returned to it's non-combat state.

All fighters who have died while fighting will be set as spectators, and after the fight is over, some of them may choose to leave and perhaps rejoin as combattants once again. If there are still open combat slots, new fighters may partake in the melee as well.

Once an arena is finished and you have left, your virtual character will be wiped, your stats will be returned to their previous values, and your false inventory will be removed from your bag, to be replaced with the contents of your true inventory.

You may find that more items have appeared there. For example, daily gifts will not go into your arena inventory, and you will find them in your bag in the main game.

Please keep in mind that you cannot join arenas as a newbie.

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